Coming soon to Steam
One move. Two paths. Stay close.
One input moves Wanderer and Echo at once. A wall stops one and lets the other pass, and a tether keeps them within reach.
60 puzzles · 60 Challenge Mode levels
How it plays
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Walls
A physical wall stops Wanderer while Echo passes through. A spirit wall does the reverse.
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Tether
The tether limits how far apart they can go. A move that would stretch it too far is blocked.
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Magnets
Step on a magnet to pull or push the other character, then line the paths up again.
Four worlds
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World 1
Awakening
Walls that stop one character and let the other through.
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World 2
Risk
One-way passages and hazards that threaten Wanderer.
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World 3
Shelter
Push blocks to reshape routes and protect Echo from spirit hazards.
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World 4
Reunion
Magnets that pull or push the other character.
60 levels
Challenge Mode
Complete a world to unlock its Challenge Mode. Each character has its own exit and locks in place on arrival, so decide who finishes first. Worlds 2–4 add Phase Shift tiles.
More from the game
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Open full size:
Convergence Point
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Open full size:
Daily Challenge
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Open full size:
Character skins
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Open full size:
Walls Within Walls