Privacy policy

Effective 2026-10-16. Covers the Phase Sync game and this website.

Who we are

Phase Sync is a puzzle game made by Zoran Olujic, a solo developer. I decide what the game collects and why.

Contact for anything on this page: [email protected].

What the game collects (and what it does not)

Most of what the game knows about you stays on your device. It keeps a save file (levels done, stars, streaks, achievements, settings) and a random install ID. It also keeps local logs: the moves you made on each level, a short error log, start-up timing, and a copy of any analytics events. The game never uploads these files. The only data it sends is the analytics described below, plus the single startup event in the section after that.

The game does not send your name, email address, payment details, advertising ID, device model, operating system version or language. It does not use your camera, microphone, photos, contacts or location. It has no ads, no accounts, no chat and no crash-reporting service. It does not read your Steam name or friends list.

Who processes it

Analytics events go to PostHog, in its EU Cloud region (eu.i.posthog.com), over an encrypted connection. PostHog processes them on my behalf. PostHog receives your IP address with each upload, as any server does. The game asks PostHog not to work out your location from it.

Events are uploaded in small batches: when 20 are waiting, once a minute while analytics is on, when the game closes or pauses, and once when you switch analytics off. If an upload fails, the game retries a few times and then gives up. I do not sell the data, share it with advertisers, or send it to any other company.

How long it is kept

Analytics events stay in PostHog until I delete them. PostHog's own plan limits may remove older events sooner. I have not promised a fixed retention period. Local files on your device stay until you delete them: the analytics copy is capped at about 2 MB.

The game's user data folder is the engine default: %APPDATA%\Godot\app_userdata\Phase Sync on Windows, ~/Library/Application Support/Godot/app_userdata/Phase Sync on macOS and ~/.local/share/godot/app_userdata/Phase Sync on Linux. Uninstalling the game does not necessarily remove it.

Your rights and deletion requests

Email [email protected] to ask for a copy of your analytics data, to correct it, or to have it deleted.

Your events are linked only to the random install ID, not to your name or email, so I cannot find them without it. To send it: open puzzle_save.json in the user data folder above with a text editor, copy the value of profile_id, and email it to me. I will delete the events recorded under that ID in PostHog, or export them to you if you ask for a copy. If you cannot find the file, write anyway and I will say what else I can check. Without the ID I cannot identify your events. A new install ID is created after a reinstall or Reset Progress, so an old ID's data stays until deleted.

Where GDPR or a similar law applies to you, you also have the right to access, correct, delete, restrict and port your data, to object to its processing, to withdraw consent at any time (the Share Analytics switch does this from then on), and to complain to your local data protection authority. Analytics is based on your consent. I aim to answer within one month, the period GDPR sets.

Steam and app stores

On Steam, the game uses Steamworks to check that you own the game, to unlock your achievements, and to show a "playing" status to your Steam friends (menu, Daily Challenge, or the world and level you are on), under your Steam privacy settings. That data is handled by Steam under Valve's privacy policy. It does not depend on the analytics switch.

Any purchase is handled by Steam, the App Store or Google Play. The game never sees your payment details. The stores collect their own data under their own policies.

This website

This website sets no cookies, runs no analytics (Cloudflare Web Analytics is off) and loads no third-party scripts, fonts or trackers. It is hosted on Cloudflare Pages. As the host, Cloudflare processes server request logs (IP address, requested address, time, browser details) to deliver the site and keep it secure. I do not use them to track you. Emails to the contact address pass through Cloudflare Email Routing and arrive in my inbox.

Children

Phase Sync is a puzzle game for a general audience. It is not aimed at children under 13, and it does not ask for your age. It collects no name, email or contact details from anyone. Analytics stays off unless someone allows it, and a parent or guardian can decline it or switch it off. In some countries, a young person needs a parent's permission before consenting to analytics. If that applies to you, ask first. If you think a child's data was sent, email me with the install ID and I will delete it.

Changes

When the game's data collection changes, I update this page and its date. The current version is always at phasesyncgame.com/privacy/.

Effective date

16 October 2026 (2026-10-16).